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Halo mod sins of a solar empire
Halo mod sins of a solar empire










halo mod sins of a solar empire

The modding team, Stellar Parallax, has created a host of new ship models, art, UI designs, and tonnes more for the mod, which even includes custom Trek cinematics and authentic voice lines for hero units like Captain Picard, Martok, and Commander Sela. The mod replaces just about everything in Sins of a Solar Empire: Rebellion with Trek universe equivalents, allowing you to play as the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union-Dominion Alliance, and the menacing Borg Collective. It’s set during Trek’s Dominion Wars, which were popping off during the last few seasons of Deep Space Nine. Star Trek Armada 3 has been in development since 2012, which is right around when Sins of a Solar Empire: Rebellion launched.

halo mod sins of a solar empire

mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of. That mod, Star Trek Armada 3, has just been released in what the mod team is calling the ‘final version,’ ready for you to boldly download where no one has downloaded before. This is the easiest way to Install Mods for Sins of a Solar Empire. Also, perhaps its ultimate could be Finest Hour to augment its attacking abilities as a last resort, as its only real active abilitiy (as far as combat) would be the Gauss Railgun.Īs for basic ship weaponry, I'd outfit it with a combination of missle pods and ship-mounted guns, perhaps based off of the Kol's side guns.Ĭolonize / Targetting Uplink / Gauss Railgun / Finest Hour (Or whatever UNSC names you wish to give to these)Īnyway, that's my two cents on the ship, and I'm really looking forward to a playable version of this mod sometime in the future.What is arguably the best Star Trek game available on PC isn’t its own game, it’s actually a huge mod for space strategy game Sins of a Solar Empire: Rebellion. Gaus Railgun could serve as a quad firing of MAC Rounds, with appropriate attack power. I would also give it a reasonable squadron of strike craft (perhaps not as many as a full-fledged carrier), and possibly the passive Targetting Uplink ability.

halo mod sins of a solar empire

Now, I don't know what your plans are for this particular ship, but I would suggest making it one of the most expensive ships for the UNSC, and giving it a wide mix of abilities, the foremost being the Colonize ability. The mod replaces just about everything in Sins of a Solar Empire: Rebellion with Trek universe equivalents, allowing you to play as the United Federation of Planets, the Klingon Empire, the. In Halo Wars, ships are sent down from orbit to construct bases from which units are then deployed. I have a suggestion for the Spirit of Fire ship.Īccording to some of the black box data in Halo Wars, the Spirit of Fir was originally a cruise ship of some sort before it was refitted by the UNSC as a warship.












Halo mod sins of a solar empire